Why mobile technology in the classroom? The argument is simple:
Technology, including mobile devices, is pervasive in our lives, no longer a luxury, but the norm. Even in the low-income school district in which I work, most students come to school with at least one mobile device. Now, my school does not have a school-wide policy regarding personal devices in the classroom. Teachers establish their own policies. And what I’ve observed is that those teachers who do allow students to have personal devices don’t have a clear directive for how or when they should be used. A lot of time is wasted disciplining the students, asking them to stop texting, playing games, listening to music, etc. With the prevalence of such technology, why not help students learn how to use their devices responsibly and creatively so that they go into the world better prepared to make a significant and positive impact? The technology is not going away, and it will not be enough for them to know how to just use social media or play video games.
But like many teachers, I am concerned that if we spend a lot of time trying to cleverly integrate technology, kids will know how to make videos or websites but won’t have any real in-depth knowledge about anything or even be able to perform on those damnable state tests. Will they even be able to construct an intelligible sentence beyond simple subject-verb-object?! According to Mark Pensky, Founder and CEO of Games2Train, “If we really offered our children some great future-oriented content ([e.g.] bioethics, genetic medicine, and neuroscience...), and they could develop their skills in programming, knowledge filtering, using their connectivity, and maximizing their hardware, and that they could do so with cutting-edge, powerful, miniaturized, customizable, and one-to-one technology, I bet they would complete the ‘standard’ curriculum in half the time it now takes, with high test scores all around.” (Pensky, 2005) Only time will tell if that is true, though in my personal experience with Teach-Now projects, I have learned and retained a great deal of new knowledge while creating multimedia projects.
Here are some best practices that will guide me as I integrate mobile technology into my teaching:
1. Establish a clear policy with the help of the students that establishes when and how they are to use devices. Hopefully, by having the students help make the rules, they will have more of a sense of ownership and thereby, accountability. I will have the students create a Global Digital Citizenship contract specific to our classroom. In small groups they can read and discuss ideas presented by the Global Digital Citizen Foundation and then each group will be responsible for drafting language for one section of our custom contract (e.g. “Respect Yourself”). This contract would not only cover online citizenship, but classroom citizenship (e.g. is it appropriate/respectful to text, play games, etc. when the teacher is giving instruction or a fellow student is making a presentation?). This process should help the students really think about how they use their devices out in the world. Small group discussion could include questions like, “Is it appropriate to use a mobile device during a job interview? on a date? at a job site? Does it depend on how it’s being used?” etc. Global Citizenship, including personal accountability, would be a great outcome of this exercise.
2. Establish a hybrid BYOD/1:1 program. I will make it known to parents and students that personal mobile devices are encouraged in my classroom (Bring Your Own Device) and outline how and when they will be used. I will make it clear to parents that they should not feel pressured to provide their student with a device if they don’t have one already, but will work with the school and the district to obtain enough devices for my classroom for students who need them, knowing that number to be fairly small.
3. Involve students in creating new lesson plans/activities that integrate technology. As Pensky points out, our students, digital natives, will always be more creative and innovative with technology than we ever will. “The only way to move forward effectively is to combine what they know about technology with what we know and require about education...there are many more old things children are doing in new ways -- innovations they have invented or adopted as their preferred method of behavior -- that have not yet made their way into our schools.” (Pensky, 2005)
4. Use the “Doing old things in new ways” test. As I work to integrate technology I will continually ask myself if I’m simply “doing old things (communicating and exchanging) in old ways (passing stuff around)” (Pensky, 2005) or if I am truly doing something innovative that will serve the students for the future. Will they acquire or practice 21st century skills with this new use of technology? At my current school, all Sophomores, Juniors and Seniors use technology to research and write their required Language Arts research papers. But in the end, they’re still just research papers. Nothing innovative or 21st century about it. I definitely think students should be allowed to work in groups and present their work in alternate digital formats. If a teacher were so inclined, s/he would practice 1:1 instruction by looking at each student’s learning preferences, hobbies/interests, and future aspirations and, with the students, come up with a relevant form of project presentation for each.
5. Allow ample time for preparation. As teacher Daniel Roggenkamp made evident in his ESL activity, plenty of lead time is needed for both teacher and students before a new tech-related activity or assignment officially begins. His students had to learn how to use the screenshot app on their devices, which was different for each. And they all had to learn how to use Google Groups. Additionally, the directions for his activity were simple, but the class went over them at length to make sure everyone was on the same page. I really think this pre-activity activity is crucial. In the end, it saves time and prevents unnecessary frustration. And the teacher doesn’t have to be the driver. Students can help each other get prepared.
Sources:
Roggenkamp, Daniel. Gathering Authentic Language Snippets with Mobile Devices (pdf). nd. Retrieved from http://teachnowprogram.com/resources/downloadfile/24144
Prensky, Mark. Shaping Tech for the Classroom. July 22, 2015. Edutopia. Retrieved from http://www.edutopia.org/adopt-and-adapt-shaping-tech-for-classroom
Digital Citizenship School Program. nd. Global Digital Citizenship Foundation. Retrieved from